package ; class al { void a() { int a;
a=0;// .class public final Lal;
a=0;// .super Ljava/lang/Object;
a=0;// 
a=0;// 
a=0;// # instance fields
a=0;// .field private a:Landroid/graphics/Canvas;
a=0;// 
a=0;// .field private b:Landroid/graphics/Bitmap;
a=0;// 
a=0;// .field private c:Lak;
a=0;// 
a=0;// .field private d:Landroid/graphics/Paint;
a=0;// 
a=0;// .field private e:I
a=0;// 
a=0;// .field private f:I
a=0;// 
a=0;// 
a=0;// # direct methods
a=0;// .method public constructor <init>(Landroid/graphics/Bitmap;)V
a=0;//     .locals 1
a=0;// 
a=0;//     new-instance v0, Landroid/graphics/Canvas;
a=0;// 
a=0;//     #v0=(UninitRef,Landroid/graphics/Canvas;);
a=0;//     invoke-direct {v0, p1}, Landroid/graphics/Canvas;-><init>(Landroid/graphics/Bitmap;)V
a=0;// 
a=0;//     #v0=(Reference,Landroid/graphics/Canvas;);
a=0;//     invoke-direct {p0, v0, p1}, Lal;-><init>(Landroid/graphics/Canvas;Landroid/graphics/Bitmap;)V
a=0;// 
a=0;//     #p0=(Reference,Lal;);
a=0;//     return-void
a=0;// .end method
a=0;// 
a=0;// .method private constructor <init>(Landroid/graphics/Canvas;Landroid/graphics/Bitmap;)V
a=0;//     .locals 1
a=0;// 
a=0;//     invoke-direct {p0}, Ljava/lang/Object;-><init>()V
a=0;// 
a=0;//     #p0=(Reference,Lal;);
a=0;//     invoke-static {}, Lak;->a()Lak;
a=0;// 
a=0;//     move-result-object v0
a=0;// 
a=0;//     #v0=(Reference,Lak;);
a=0;//     invoke-virtual {p0, v0}, Lal;->a(Lak;)V
a=0;// 
a=0;//     iput-object p1, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     iput-object p2, p0, Lal;->b:Landroid/graphics/Bitmap;
a=0;// 
a=0;//     invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
a=0;// 
a=0;//     return-void
a=0;// .end method
a=0;// 
a=0;// 
a=0;// # virtual methods
a=0;// .method public final a(I)V
a=0;//     .locals 2
a=0;// 
a=0;//     iget-object v0, p0, Lal;->d:Landroid/graphics/Paint;
a=0;// 
a=0;//     #v0=(Reference,Landroid/graphics/Paint;);
a=0;//     const/high16 v1, -0x1000000
a=0;// 
a=0;//     #v1=(Integer);
a=0;//     or-int/2addr v1, p1
a=0;// 
a=0;//     invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V
a=0;// 
a=0;//     return-void
a=0;// .end method
a=0;// 
a=0;// .method public final a(IIII)V
a=0;//     .locals 6
a=0;// 
a=0;//     iget-object v0, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     #v0=(Reference,Landroid/graphics/Canvas;);
a=0;//     int-to-float v1, p1
a=0;// 
a=0;//     #v1=(Float);
a=0;//     int-to-float v2, p2
a=0;// 
a=0;//     #v2=(Float);
a=0;//     add-int v3, p1, p3
a=0;// 
a=0;//     #v3=(Integer);
a=0;//     int-to-float v3, v3
a=0;// 
a=0;//     #v3=(Float);
a=0;//     add-int v4, p2, p4
a=0;// 
a=0;//     #v4=(Integer);
a=0;//     int-to-float v4, v4
a=0;// 
a=0;//     #v4=(Float);
a=0;//     iget-object v5, p0, Lal;->d:Landroid/graphics/Paint;
a=0;// 
a=0;//     #v5=(Reference,Landroid/graphics/Paint;);
a=0;//     invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V
a=0;// 
a=0;//     return-void
a=0;// .end method
a=0;// 
a=0;// .method public final a(Lak;)V
a=0;//     .locals 3
a=0;// 
a=0;//     invoke-virtual {p1}, Lak;->d()Landroid/graphics/Paint;
a=0;// 
a=0;//     move-result-object v0
a=0;// 
a=0;//     #v0=(Reference,Landroid/graphics/Paint;);
a=0;//     iget-object v1, p0, Lal;->d:Landroid/graphics/Paint;
a=0;// 
a=0;//     #v1=(Reference,Landroid/graphics/Paint;);
a=0;//     if-eqz v1, :cond_0
a=0;// 
a=0;//     iget-object v1, p0, Lal;->d:Landroid/graphics/Paint;
a=0;// 
a=0;//     invoke-virtual {v0}, Landroid/graphics/Paint;->getTypeface()Landroid/graphics/Typeface;
a=0;// 
a=0;//     move-result-object v2
a=0;// 
a=0;//     #v2=(Reference,Landroid/graphics/Typeface;);
a=0;//     invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setTypeface(Landroid/graphics/Typeface;)Landroid/graphics/Typeface;
a=0;// 
a=0;//     iget-object v1, p0, Lal;->d:Landroid/graphics/Paint;
a=0;// 
a=0;//     invoke-virtual {v0}, Landroid/graphics/Paint;->isUnderlineText()Z
a=0;// 
a=0;//     move-result v0
a=0;// 
a=0;//     #v0=(Boolean);
a=0;//     invoke-virtual {v1, v0}, Landroid/graphics/Paint;->setUnderlineText(Z)V
a=0;// 
a=0;//     :goto_0
a=0;//     #v0=(Conflicted);v2=(Conflicted);
a=0;//     iput-object p1, p0, Lal;->c:Lak;
a=0;// 
a=0;//     return-void
a=0;// 
a=0;//     :cond_0
a=0;//     #v0=(Reference,Landroid/graphics/Paint;);v2=(Uninit);
a=0;//     new-instance v1, Landroid/graphics/Paint;
a=0;// 
a=0;//     #v1=(UninitRef,Landroid/graphics/Paint;);
a=0;//     invoke-direct {v1, v0}, Landroid/graphics/Paint;-><init>(Landroid/graphics/Paint;)V
a=0;// 
a=0;//     #v1=(Reference,Landroid/graphics/Paint;);
a=0;//     iput-object v1, p0, Lal;->d:Landroid/graphics/Paint;
a=0;// 
a=0;//     goto :goto_0
a=0;// .end method
a=0;// 
a=0;// .method public final a(Lam;IIIIII)V
a=0;//     .locals 13
a=0;// 
a=0;//     iget-object v4, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     #v4=(Reference,Landroid/graphics/Canvas;);
a=0;//     invoke-virtual {v4}, Landroid/graphics/Canvas;->getClipBounds()Landroid/graphics/Rect;
a=0;// 
a=0;//     move-result-object v4
a=0;// 
a=0;//     iget v4, v4, Landroid/graphics/Rect;->left:I
a=0;// 
a=0;//     #v4=(Integer);
a=0;//     iget-object v5, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     #v5=(Reference,Landroid/graphics/Canvas;);
a=0;//     invoke-virtual {v5}, Landroid/graphics/Canvas;->getClipBounds()Landroid/graphics/Rect;
a=0;// 
a=0;//     move-result-object v5
a=0;// 
a=0;//     iget v5, v5, Landroid/graphics/Rect;->top:I
a=0;// 
a=0;//     #v5=(Integer);
a=0;//     iget-object v6, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     #v6=(Reference,Landroid/graphics/Canvas;);
a=0;//     invoke-virtual {v6}, Landroid/graphics/Canvas;->getClipBounds()Landroid/graphics/Rect;
a=0;// 
a=0;//     move-result-object v6
a=0;// 
a=0;//     invoke-virtual {v6}, Landroid/graphics/Rect;->width()I
a=0;// 
a=0;//     move-result v6
a=0;// 
a=0;//     #v6=(Integer);
a=0;//     iget-object v7, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     #v7=(Reference,Landroid/graphics/Canvas;);
a=0;//     invoke-virtual {v7}, Landroid/graphics/Canvas;->getClipBounds()Landroid/graphics/Rect;
a=0;// 
a=0;//     move-result-object v7
a=0;// 
a=0;//     invoke-virtual {v7}, Landroid/graphics/Rect;->height()I
a=0;// 
a=0;//     move-result v7
a=0;// 
a=0;//     #v7=(Integer);
a=0;//     move/from16 v0, p6
a=0;// 
a=0;//     #v0=(Integer);
a=0;//     move/from16 v1, p7
a=0;// 
a=0;//     #v1=(Integer);
a=0;//     move/from16 v2, p4
a=0;// 
a=0;//     #v2=(Integer);
a=0;//     move/from16 v3, p5
a=0;// 
a=0;//     #v3=(Integer);
a=0;//     invoke-virtual {p0, v0, v1, v2, v3}, Lal;->c(IIII)V
a=0;// 
a=0;//     sub-int v8, p6, p2
a=0;// 
a=0;//     #v8=(Integer);
a=0;//     sub-int v9, p7, p3
a=0;// 
a=0;//     #v9=(Integer);
a=0;//     iget-object v10, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     #v10=(Reference,Landroid/graphics/Canvas;);
a=0;//     iget-object v11, p1, Lam;->a:Landroid/graphics/Bitmap;
a=0;// 
a=0;//     #v11=(Reference,Landroid/graphics/Bitmap;);
a=0;//     int-to-float v8, v8
a=0;// 
a=0;//     #v8=(Float);
a=0;//     int-to-float v9, v9
a=0;// 
a=0;//     #v9=(Float);
a=0;//     const/4 v12, 0x0
a=0;// 
a=0;//     #v12=(Null);
a=0;//     invoke-virtual {v10, v11, v8, v9, v12}, Landroid/graphics/Canvas;->drawBitmap(Landroid/graphics/Bitmap;FFLandroid/graphics/Paint;)V
a=0;// 
a=0;//     invoke-virtual {p0, v4, v5, v6, v7}, Lal;->c(IIII)V
a=0;// 
a=0;//     return-void
a=0;// .end method
a=0;// 
a=0;// .method public final a(Ljava/lang/String;II)V
a=0;//     .locals 4
a=0;// 
a=0;//     sget-object v0, Landroid/graphics/Paint$Align;->LEFT:Landroid/graphics/Paint$Align;
a=0;// 
a=0;//     #v0=(Reference,Landroid/graphics/Paint$Align;);
a=0;//     iget-object v1, p0, Lal;->d:Landroid/graphics/Paint;
a=0;// 
a=0;//     #v1=(Reference,Landroid/graphics/Paint;);
a=0;//     invoke-virtual {v1, v0}, Landroid/graphics/Paint;->setTextAlign(Landroid/graphics/Paint$Align;)V
a=0;// 
a=0;//     iget-object v0, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     invoke-virtual {v0}, Landroid/graphics/Canvas;->save()I
a=0;// 
a=0;//     iget-object v0, p0, Lal;->c:Lak;
a=0;// 
a=0;//     invoke-virtual {v0}, Lak;->c()F
a=0;// 
a=0;//     move-result v0
a=0;// 
a=0;//     #v0=(Float);
a=0;//     iget-object v1, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     invoke-virtual {v1, v0, v0}, Landroid/graphics/Canvas;->scale(FF)V
a=0;// 
a=0;//     iget-object v1, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     int-to-float v2, p2
a=0;// 
a=0;//     #v2=(Float);
a=0;//     div-float/2addr v2, v0
a=0;// 
a=0;//     int-to-float v3, p3
a=0;// 
a=0;//     #v3=(Float);
a=0;//     div-float v0, v3, v0
a=0;// 
a=0;//     iget-object v3, p0, Lal;->d:Landroid/graphics/Paint;
a=0;// 
a=0;//     #v3=(Reference,Landroid/graphics/Paint;);
a=0;//     invoke-virtual {v1, p1, v2, v0, v3}, Landroid/graphics/Canvas;->drawText(Ljava/lang/String;FFLandroid/graphics/Paint;)V
a=0;// 
a=0;//     iget-object v0, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     #v0=(Reference,Landroid/graphics/Canvas;);
a=0;//     invoke-virtual {v0}, Landroid/graphics/Canvas;->restore()V
a=0;// 
a=0;//     return-void
a=0;// .end method
a=0;// 
a=0;// .method public final b(IIII)V
a=0;//     .locals 6
a=0;// 
a=0;//     new-instance v5, Landroid/graphics/Paint;
a=0;// 
a=0;//     #v5=(UninitRef,Landroid/graphics/Paint;);
a=0;//     iget-object v0, p0, Lal;->d:Landroid/graphics/Paint;
a=0;// 
a=0;//     #v0=(Reference,Landroid/graphics/Paint;);
a=0;//     invoke-direct {v5, v0}, Landroid/graphics/Paint;-><init>(Landroid/graphics/Paint;)V
a=0;// 
a=0;//     #v5=(Reference,Landroid/graphics/Paint;);
a=0;//     sget-object v0, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
a=0;// 
a=0;//     invoke-virtual {v5, v0}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
a=0;// 
a=0;//     iget-object v0, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     int-to-float v1, p1
a=0;// 
a=0;//     #v1=(Float);
a=0;//     int-to-float v2, p2
a=0;// 
a=0;//     #v2=(Float);
a=0;//     add-int v3, p1, p3
a=0;// 
a=0;//     #v3=(Integer);
a=0;//     int-to-float v3, v3
a=0;// 
a=0;//     #v3=(Float);
a=0;//     add-int v4, p2, p4
a=0;// 
a=0;//     #v4=(Integer);
a=0;//     int-to-float v4, v4
a=0;// 
a=0;//     #v4=(Float);
a=0;//     invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V
a=0;// 
a=0;//     return-void
a=0;// .end method
a=0;// 
a=0;// .method public final c(IIII)V
a=0;//     .locals 3
a=0;// 
a=0;//     iget-object v0, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     #v0=(Reference,Landroid/graphics/Canvas;);
a=0;//     invoke-virtual {v0}, Landroid/graphics/Canvas;->restore()V
a=0;// 
a=0;//     iget-object v0, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     invoke-virtual {v0}, Landroid/graphics/Canvas;->save()I
a=0;// 
a=0;//     iget-object v0, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     iget v1, p0, Lal;->e:I
a=0;// 
a=0;//     #v1=(Integer);
a=0;//     int-to-float v1, v1
a=0;// 
a=0;//     #v1=(Float);
a=0;//     iget v2, p0, Lal;->f:I
a=0;// 
a=0;//     #v2=(Integer);
a=0;//     int-to-float v2, v2
a=0;// 
a=0;//     #v2=(Float);
a=0;//     invoke-virtual {v0, v1, v2}, Landroid/graphics/Canvas;->translate(FF)V
a=0;// 
a=0;//     iget-object v0, p0, Lal;->a:Landroid/graphics/Canvas;
a=0;// 
a=0;//     add-int v1, p1, p3
a=0;// 
a=0;//     #v1=(Integer);
a=0;//     add-int v2, p2, p4
a=0;// 
a=0;//     #v2=(Integer);
a=0;//     invoke-virtual {v0, p1, p2, v1, v2}, Landroid/graphics/Canvas;->clipRect(IIII)Z
a=0;// 
a=0;//     return-void
a=0;// .end method
}}
